Koszt żółtego khadaku wynosi 150 sztuk złota.
BEGINNER BOX:
PATHFINDER
WHITE KHADAKU
CR 2, XP 600
Snow walking (Ex)
A white khadaku can move across icy surfaces and snow without any penalty and does not need to make Acrobatics checks to run or charge on ice.
RED KHADAKU
CR 2, XP 600
WHITE
KHADAKU
CR 2, XP
600
Init +2; Senses low-light vision, scent; Perception +7
Init +2; Senses low-light vision, scent; Perception +7
DEFENSE
AC 15, touch 11, flat-footed 13
hp 30
Fort +7, Ref +6, Will +2
hp 30
Fort +7, Ref +6, Will +2
OFFENSE
Speed 50 ft.
Melee bite +6 (1d8+4)
Melee bite +6 (1d8+4)
STATISTICS
Str +4, Dex +2, Con +3, Int -4, Wis +1, Cha +0
Skills Acrobatics +6, Perception +7
Skills Acrobatics +6, Perception +7
SPECIAL ABILITIES
LARGE A white khadaku is a large creature. It takes up a
10-foot-by-10- foot space (2 squares by 2 squares).
SNOW WALKING A white khadaku can move across icy surfaces and
snow without any penalty and does not need to make Acrobatics checks to run or
charge on ice.
PATHFINDER
WHITE KHADAKU
CR 2, XP 600
N Large animal
Init +2; Senses low-light vision, scent; Perception +7
Init +2; Senses low-light vision, scent; Perception +7
DEFENSE
AC 15, touch 11, flat-footed 13 (+2 Dex, –1
size, +4 natural)
hp 30 (4d8+12)
Fort +7, Ref +6, Will +2
hp 30 (4d8+12)
Fort +7, Ref +6, Will +2
OFFENSE
Speed 50 ft.
Melee bite +6 (1d8+4)
Space 10 ft.; Reach 5 ft.
Melee bite +6 (1d8+4)
Space 10 ft.; Reach 5 ft.
STATISTICS
Str 18, Dex 15, Con 17, Int 2, Wis 13, Cha 10
Base Atk +3; CMB +8; CMD 20
Feats Endurance, Run
Skills Acrobatics +6 (+22 jump), Perception +7
Base Atk +3; CMB +8; CMD 20
Feats Endurance, Run
Skills Acrobatics +6 (+22 jump), Perception +7
Racial Modifiers +8 Acrobatics when jumping
SPECIAL ABILITIES
A white khadaku can move across icy surfaces and snow without any penalty and does not need to make Acrobatics checks to run or charge on ice.
RED KHADAKU
CR 2, XP 600
N Large animal
Init +2; Senses low-light vision, scent; Perception +7
Init +2; Senses low-light vision, scent; Perception +7
DEFENSE
AC 15, touch 11, flat-footed 13 (+2 Dex, –1
size, +4 natural)
hp 30 (4d8+12)
Fort +7, Ref +6, Will +2
Resist fire 10
hp 30 (4d8+12)
Fort +7, Ref +6, Will +2
Resist fire 10
OFFENSE
Speed 50 ft.
Melee bite +6 (1d8+4)
Space 10 ft.; Reach 5 ft.
Special Attacks breath weapon (10-ft. cone, once every 2d4 rounds, 2d6 fire damage, Reflex DC 14 for half)
Melee bite +6 (1d8+4)
Space 10 ft.; Reach 5 ft.
Special Attacks breath weapon (10-ft. cone, once every 2d4 rounds, 2d6 fire damage, Reflex DC 14 for half)
STATISTICS
Str 18, Dex 15, Con 17, Int 2, Wis 13, Cha 10
Base Atk +3; CMB +8; CMD 20
Feats Endurance, Run
Skills Acrobatics +6 (+22 jump), Perception +7
Base Atk +3; CMB +8; CMD 20
Feats Endurance, Run
Skills Acrobatics +6 (+22 jump), Perception +7
Racial Modifiers +8 Acrobatics when jumping
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