GENERAL ROTILIUS HAVELAR
(REINCARNATED)
Male orc fighter 10/ranger 3
LN Medium humanoid (orc)
Init +6 (+8 jungle); Senses darkvision
60 ft.; Perception +6 (+8 jungle)
DEFENSE
AC 33, touch 15, flat-footed 30 (+12 armor, +2 deflection, +2 Dex, +1 dodge, +2
natural, +4 shield)
hp 131 (13d10+49)
Fort +17, Ref +11, Will +9; +3 vs. fear
Defensive Abilities bravery +3, orc
ferocity
Weaknesses light sensitivity
OFFENSE
Speed 30 ft.
Melee +1 axiomatic adamantine longsword
+22/+17/+12 (1d8+11 plus 2d6 lawful/17–20), +2
bashing spiked light steel shield +19 (1d8+8)
Ranged +1 composite longbow +16/+11/+6
(1d8+7/x3)
Special Attacks favored enemy (humans
+2), weapon training (heavy blades +2, close +1)
STATISTICS
Str 22, Dex 15, Con 15, Int 8, Wis 10, Cha 12
Base Atk +13; CMB +19; CMD 34
Feats Dodge, Double Slice, Endurance, Great Fortitude, Greater Weapon Focus
(longsword), Improved Critical (longsword), Improved Initiative, Improved
Shield Bash, Iron Will, Power Attack, Shield Focus, Toughness, Two-Weapon Fighting,
Weapon Focus (longsword), Weapon Specialization (longsword)
Skills Diplomacy +5, Intimidate +9, Knowledge (engineering) +4, Knowledge
(geography) +3, Perception +6, Profession (soldier) +9, Ride +11, Survival +4,
Swim +9
Languages Common
SQ armor training 2, favored terrain (jungle +2), track +1, weapon
familiarity, wild empathy +4
Gear potions of cure serious wounds,
potion of cure moderate wounds, potion of invisibility, elixir of hiding (2), thunderstone
(2), hat of disguise, +3 darkleaf full plate armor, +2 bashing spiked light
steel shield, +1 axiomatic adamantine longsword, cloak of resistance +3, ring of protection +2, everburning torch, amulet of natural armor +2, +1 composite (+6)
longbow with 20 arrows, black khadaku (combat trained).
DUMA
Female black khadaku
N Large animal
Init +2; Senses low-light vision,
scent; Perception +6
DEFENSE
AC 18, touch 11, flat-footed 16 (+3 armor, +2 Dex, –1 size, +4 natural)
hp 30 (4d8+12)
Fort +7, Ref +6, Will +2
OFFENSE
Speed 50 ft., climb 50 ft.
Melee bite +6 (1d8+4) and 2 claws +6 (1d6+4)
Space 10 ft.; Reach 5 ft.
STATISTICS
Str 18, Dex 15, Con 17, Int 2, Wis 13, Cha 10
Base Atk +3; CMB +8; CMD 20
Feats Armor Proficiency (light), Run
Skills Acrobatics +6 (+22 jump), Climb +16, Perception +6; Racial Modifiers +8
Acrobatics when jumping
Gear masterwork studded leather barding
DJASK DERINDI (REINCARNATED)
Male middle-aged drow cleric 13
CN Medium humanoid (elf)
Init +4; Senses darkvision 120
ft.; Perception +19
DEFENSE
AC 25, touch 12, flat-footed 25 (+9 armor, +2 deflection, +1 natural, +3
shield)
hp 92 (13d8+24)
Fort +13, Ref +9, Will +21; +2 vs. death effects, energy drain, necromancy effects
Immune made undead; Resist fire 10; SR 19
Weaknesses light blindness
OFFENSE
Speed 30 ft.
Melee +1 light mace +9/+4
(1d6+1)
Special Attacks channel positive energy 9/day (DC 20, 9d6), hand of
the acolyte (+15, 9/day), poison use
Domain Spell-Like Abilities (CL 13th; concentration +19)
At will—lore
keeper, remote viewing (13 rounds/day)
2/day—dispelling
touch
Spell-Like Abilities (CL 13th; concentration +17)
1/day—dancing
lights, darkness, faerie fire, speak with animals (birds only)
Cleric Spells Prepared (CL 13th; concentration +19)
7th—holy word
(DC 23), spell turning D
6th—blade
barrier, heal, wind walk, antimagic field D
5th—flame strike
(2, DC 21), summon monster V, wall of stone, true seeing D
4th—dismissal
(DC 20), holy smite (DC 20), freedom of movement, restoration, divination D
3rd—blindness/deafness
(DC 19), magic circle against evil, prayer [2], searing light, dispel magic D
2nd—align
weapon, bear's endurance, delay poison, lesser restoration, shield other,
silence (DC 18), detect thoughts D
1st—bless [2], comprehend
languages, protection from evil,
remove fear, shield of faith, identify D
0 (at will)—detect
magic, detect poison, light,
mending
D Domain spell; Domains Knowledge, Magic
STATISTICS
Str 11, Dex 11, Con 10,
Int 16, Wis 22, Cha 18
Base Atk +9; CMB +9; CMD 21
Feats Channeled Revival *, Extra Channel, Improved
Initiative, Iron Will, Quick Channel*, Selective Channel, Toughness
Skills Diplomacy +8, Heal +15, Intimidate +17, Knowledge (arcana) +11,
Knowledge (dungeoneering) +7, Knowledge (geography) +10, Knowledge (local) +10,
Knowledge (religion) +19, Knowledge (planes) +7, Perception +19, Sense Motive
+11, Spellcraft +19, Survival +7
Languages Bokongo, Common, Giant, Old Gods
SQ awakened totem (bird [+5 to Perception 1/day]), totem
(bird [vulture])
Gear cleric clothes, holy symbol, healer's kit, spell
components, masterwork dagger, small
mithral buckler of fire resistance +2, mithral breastplate +3, light mace +1, cloak of resistance +5,
potion of invisibility, wand of sound burst (18 charges), wand of sound burst (15 charges), stuntstone, amulet of natural armor +1, ring of protection +2, ring of wisdom +4,
phylactery of positive channeling, 20
gp, an eye oinment worth 250 gp, diamond dust worth 100 gp (2), 1 dose of
haloperidol, flask of holy water.
HOLOKAUSTO
Male human druid 13
CN Medium humanoid (human)
Init +5; Senses Perception +23
DEFENSE
AC 29, touch 13, flat-footed 28 (+10 armor, +2 deflection, +1 Dex, +2
natural, +4 shield)
hp 120 (13d8+52)
Fort +13, Ref +7, Will +17; +4 vs. fey and plant-targeted
effects
Immune poison; Resist fire 20
OFFENSE
Speed 20 ft.
Melee +1 flaming scimitar +11/+6 (1d6+2
plus 1d6 fire)
Special Attacks wild shape 5/day
Domain Spell-Like Abilities (CL 13th; concentration +20)
10/day—fire bolt (+10, 1d6+6 fire damage)
Druid Spells Prepared (CL 13th; concentration +20)
7th—fire storm (DC 26), heal, elemental
body IV (fire only) D
6th— antilife shell, bear's endurance mass, greater dispel magic, fire
seeds (DC 25) D
5th—animal growth, call lightning storm (DC 22), baleful polymorph (DC 22),
transmutate rock to mud (DC 22), fire shield D
4th—air walk, flame strike (2, DC
23), freedom of movement, wall of fire (DC 23) D
3rd—daylight, neutralize poison, protection from energy, sleet storm
[create fiery sandstorm] DC 22, spike
growth (DC 20), stone shape, fireball (DC 22)
2nd—barkskin, flaming sphere (DC 21), heat metal (DC 21), lesser restoration,
resist energy, soften earth and stone (DC
19), produce flame D
1st—charm animal (DC 18), entangle (DC 18), faerie fire, longstrider,
obscuring mist, pass without trace, burning hands (DC 20) D
0th (at will)—detect magic, light, mending, purify food
and drink
D Domain spell; Domain Fire
STATISTICS
Str 13, Dex 12, Con 16, Int 10, Wis 24, Cha 8
Base Atk +9; CMB +10; CMD 23
Feats Augmented Summoning, Elemental Focus (fire)*, Fire Summoning*, Greater
Elemental Focus (fire)*, Improved Initiative, Natural Spell, Spell Focus (conjuration),
Spell Penetration
Skills Climb +2, Fly +2, Handle Animal +4, Heal +14, Knowledge (geography) +4,
Knowledge (nature) +18, Linguistics +2, Perception +23, Sense Motive +8,
Spellcraft +16, Survival +25, Swim +2
Languages Common, Bokongo, Druidic, Ignam
SQ a thounsand faces, nature bond (Fire domain), nature sense, trackless
step, weapon familiarity, wild empathy +10, woodland stride
Gear dust of dryness, potion of haste,
potion of shield of faith, wand of cure light wounds (40 charges), +4
dragonhide breastplate, +3 darkwood light wooden shield, +1 flaming scimitar, feather token (tree), amulet of natural armor +2, cloak of resistance +2,
periapt of wisdom +4, ring of
protection +2, staff of fire, antitoxin,
holly and mistletoe, silk rope (50 ft.), spell component pouch, 2470 gp, 1 dose
of haloperidol.
WILD SHAPE FORM
When using wild shape and in
stegosaurus form, Holokausto's stats are: Size
huge; Senses low light-vision,
scent; Init +3; AC 17, touch 9, flat-footed 17; Ref +5; Melee tail +11 (4d6+6
plus trip); Space 15 ft.; Reach 15 ft.; Str 19, Dex 8; CMB +15, CMD 26 (30 vs. trip); Skills
Climb +8, Fly -1, Swim +8
When using wild shape and in
raven form, Holokausto stats are Size
tiny; Senses low light-vision; Init +7; AC 20, touch 17, flat-footed 17; Ref +9; Melee bite +11 (1d4);
Speed 10 ft., fly 40 ft. (average) Space 2-1/2 ft.; Reach 0 ft.; Str 11, Dex 16; CMB +7, CMD 22; Skills Climb +4, Fly +11, Swim +4
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