Rządy Zimy - przedmioty

Attentive Mirror
Aura faint abjuration and divination; CL 5th
Slot none; Price 1,800 gp; Weight 1/2 lb.
Description
This small, ornate mirror is mounted inside an enclosing case, such as a locket, small jewelry box, or even just a leather flap. To use an attentive mirror, the owner must spend 1 hour gazing into the mirror in a ritual to attune herself to it. At the end of this time, the owner can willingly give the mirror to another creature. Thereafter, the creature that has the mirror can use it as an emergency means of communication with the mirror’s owner. Up to three times per day, the mirror’s possessor can open it to alert the attuned owner. This functions as a mental alarm with a range of 100 miles. The White Witches of Everwinter frequently provide attentive mirrors to their loyal minions and monstrous allies so the witches can be notified when their agents have important news. Once alerted, an attuned witch can then send aid or cast mirror sight to view the situation through the mirror and receive a minion’s report directly.
Construction Requirements Craft Wondrous Item, mirror sight, status; Cost 900 gp



Boots of the Winter Jarl
Aura moderate transmutation; CL 10th
Slot feet; Price 20,000 gp; Weight
Description
Crafted of stout, wax-treated leather and wrapped with warm fur reminiscent of a frost giant’s beard, these boots are sometimes given as gifts by the frost giant tribes of the north to their smaller allies.
The wearer of these boots is able to travel across snow at her normal speed, leaving no tracks and move at normal speed across the slipperiest ice (horizontal surfaces only, not vertical or sharply slanted ones) without falling or slipping.
Additionally, the boots warm the wearer, as if she were affected by an endure elements spell.
Finally, the boots of the winter jarl enable their wearer to take the form of a frost giant once per day, as with the giant form I spell. While in giant form, the wearer gains a +6 size bonus to Strength, a –2 penalty to Dexterity, a +4 size bonus to Constitution, a +4 natural armor bonus, low-light vision, rock catching, rock throwing, and resist cold 20, but also gains vulnerability to fire. The wearer can remain in giant form for up to 10 minutes.
Construction Requirements Craft Wondrous Item, cat's grace, endure elements, giant form I, pass without trace; Cost 10,000 gp



Bottled Yeti Fur
Aura faint abjuration; CL 3rd; Weight
Slot none; Price 800 gp
Description
This small opaque flask releases a thick stream of coarse white fur when opened. This fur creeps up the user's arm and across her entire body until she is completely covered in a tangled pelt.
While coated with this fur she gains cold resistance 5, a +2 natural armor bonus to AC, and a +4 competence bonus on Stealth checks in areas of ice and snow. This fur sheds from her body after 24 hours, or can be removed early by soaking it in alcohol. The flask is expended after one use.
Construction Requirements Craft Wondrous Item, barkskin, resist energy; Cost 400 gp



Cauldron of Overwhelming Allies
Aura moderate conjuration; CL 8th
Slot none; Price 4,500 gp; Weight 5 lbs.
Description
The artistic scrawls on the dark surface of this small bronze cauldron depict an array of exotic animals, legendary beasts, leering fiends, and hosts of elementals. Once per day, if used as the focus or divine focus for a summon monster or summon nature’s ally spell, the cauldron automatically conjures 1d3 additional creatures of the same kind from the next lower level list. For example, if a user casts summon monster III to summon 1d3 wolves, he could also summon 1d3 additional wolves (or other creatures from the 2nd-level list).
Construction Requirements Craft Wondrous Item, Spell Focus (conjuration), summon monster IV or summon nature’s ally IV; Cost 2,250 gp



Cookbook of Arcane Augmentation
Aura strong (no school); CL 17th
Slot none; Price 21,500 gp; Weight 5 lbs.
Description
This book is bound in dyed goatskin, and its coarse, thick pages are stained in a variety of colors and covered in wavering script; rough sketches; and diagrams of various plants, mystic symbols, and animal parts. A crude wooden spoon serves a bookmark. A cookbook of arcane augmentation contains recipes that allow an arcane spellcaster who prepares spells to augment her spells with specific metamagic effects through ritual preparation. A cookbook of arcane augmentation contains recipes for Ectoplasmic Spell, Persistent Spell, Rime Spell, and Sickening Spell, and can be used to augment spells of 6th level or lower.
Once per day, the spellcaster can augment a spell by following a recipe as part of her normal spell preparation. To prepare an augmented spell, the spellcaster must succeed at a Craft (alchemy) check (DC 15 + spell level) while mixing the recipe’s ingredients in a cauldron. (The cost of these ingredients is negligible, and they are assumed to be readily available in a spell component pouch.) If the check succeeds, the spell is augmented with the recipe’s metamagic feat. This doesn’t change the spell slot of the augmented spell. On a failed check, that spell can’t be augmented that day, but the caster can attempt to augment another spell.
A spellcaster can prepare only a single augmented spell each time she prepares spells, and apply only one augmentation from the cookbook to any given spell, but can combine an augmentation with metamagic feats she possesses. In this case, only the feats possessed by the caster adjust the spell slot of the spell being cast. The book doesn’t confer the associated metamagic feat on the owner, only the ability to use the given feat when spells are prepared.Construction
Construction Requirements  Craft Wondrous Item, Ectoplasmic Spell, Persistent Spell, Rime Spell, Sickening Spell; Cost 10,750 gp



Fur of the Yeti
Aura faint abjuration; CL 3rd
Slot body; Price 4,000 gp; Weight 5 lbs.
Description
This heavy cloak is crafted from shaggy white yeti fur. When the cloak’s hood is pulled up over the wearer’s head, it takes on a semblance of its arctic namesake’s fearsome visage. Northern warriors value its ability to ward against the chill of winter, as well as the protection it provides in combat. The fur of the yeti provides a constant endure elements effect in cold weather (it has no effect in hot weather). In battle, the fur wraps around the wearer, granting a +1 natural armor bonus. In addition, with the hood drawn over the wearer’s head, the cloak grants a +2 competence bonus on Intimidate skill checks.
Construction Requirements Craft Wondrous Item, barkskin, cause fear, endure elements; Cost 2,000 gp



Habit of the Winter Explorer
Aura faint abjuration and transmutation; CL 3rd
Slot body; Price 13,380 gp; Weight 7 lbs.
Description
This warm outfit consists of a woolen coat and pants, boots, gloves, and a heavy fur cloak with a leather hood. The habit of the winter explorer provides a constant endure elements effect in cold weather (it has no effect in warm weather), and the wearer gains cold resistance 5 .
When the hood of the habit is drawn up around the head, the wearer’s eyes turn a piercing sky blue color. The wearer becomes immune to blindness and gains the ability to see through natural or magical fog, sleet, snow, and other similar weather conditions.
The habit of the winter explorer also grants its wearer a +4 competence bonus on Stealth checks made in cold weather.
All pieces of the habit of the winter explorer must be worn for the item to function.
Construction Requirements Craft Wondrous Item, darkvision, endure elements, resist energy; Cost 6,690 gp



Ice Floe Elixir
Aura moderate transmutation; CL 6th
Slot none; Price 2,250 gp; Weight
Description
This chilled elixir usually takes the form of a pale blue liquid in a small glass vial coated in ice. Imbibing the elixir grants the drinker cold resistance 10 and the ability to merge with solid ice in the same fashion as meld into stone. These effects last for 1 hour.
Alternatively, instead of drinking the ice floe elixir, the vial can be uncorked, releasing a cold, glowing vapor from the vial’s mouth that coalesces around all living creatures within 30 feet. Creatures covered with the cloying vapor take a –20 penalty on Stealth checks and do not benefit from blur, displacement, invisibility, or similar effects for as long as they stay in the affected area. The vapor also reveals figments, mirror images, and projected images in the area for what they really are. This effect lasts for 5 rounds before the vapor dissipates. This effect does not function in any environment already affected by fog, mist, or cloud-like effects.
Construction Requirements Craft Wondrous Item, faerie fire, meld into stone, resist energy; Cost 1,125 gp



Icicle Wand
Aura faint conjuration [cold] CL 5th
Slot none; Price 12,250 gp; Weight 1 lb.
Description
This fragile-looking wand appears to be nothing more than a sharpened icicle nearly a foot in length, though it is as sturdy as any wand and the ice never melts. A combination of arcane tool and weapon, icicle wands find frequent use among the winter witches of Everwinter, and traders have carried them as far south as the mountains of Arcania. An icicle wand functions primarily as a wand of ice spears, granting its user the ability to create and turn icy terrain against her enemies. In addition, an icicle wand can also be wielded as a masterwork dagger that deals 1 point of cold damage with a successful attack in addition to normal dagger damage. An icicle wand with a caster level of 7th or higher functions as a +1 frost dagger instead.
Construction Requirements Craft Magic Arms and Armor, Craft Wand, ice spears, icicle dagger; Price 6,125 gp



Snowshoes of Northern Pursuit
Aura faint transmutation; CL 3rd
Slot feet; Price 4,300 gp; Weight 4 lbs.
Description
These masterwork snowshoes (Pathfinder RPG Ultimate Equipment 91) provide greater stability and weight distribution in snow. The snowshoes completely negate the effects of snow on movement. In addition, as a free action the wearer can increase her land speed in snowy terrain by 10 feet for up to 10 rounds per day. This is considered an enhancement bonus and the duration need not be spent in consecutive rounds. Finally, as a standard action once per day, the snowshoes can generate a ripple effect that removes all trace of tracks left in the snow in a 60-foot radius.
Construction Requirements Craft Wondrous Item, feather step, longstrider, pass without trace; Cost 2,150 gp



Spear of Manhunting
Aura faint enchantment CL 3rd
Slot none; Price 3,925 gp; Weight 8 lbs.
Description
A 2-foot-long blade extends from the heavy crossbar of this +1 spear. Designed to catch and hold humanoid prey, a spear of manhunting automatically resizes to match the size of its wielder when grasped. Once per day on a successful critical hit, the wielder of a spear of manhunting can cast hold person as an immediate action on the target hit by the attack (Will DC 13 negates). The hold person effect immediately ends if the spear is dropped or withdrawn, such as by making additional attacks with the weapon.
Construction Requirements Craft Magic Arms and Armor, hold person, shrink item; Price 2,115 gp



Ushanka of the Northlands
Aura faint abjuration; CL 5th
Slot head; Price 8,500 gp; Weight —Description
This large, furry hat is sewn from the thick pelt of an animal native to the frozen north, and has earflaps that can be pulled down or folded up over the crown of the hat. When worn, an ushanka of the northlands grants its wearer cold resistance 5 and a +5 competence bonus on Survival checks. When the earflaps are pulled down, the wearer gains sonic resistance 5, but also takes a –2 penalty on Perception checks made to hear. Pulling the earflaps down is a move action.
Construction Requirements Craft Wondrous Item, resist energy, creator must have 5 ranks in Survival; Cost 4,250 gp

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