Wężowa Czaszka - summony


FIRE GIANT, AUGMENTED SUMMONING
LE Large humanoid (fire, giant)
Init -1; Senses low-light vision; Perception +14

DEFENSE

AC 24, touch 8, flat-footed lat-footed ((+8 armor, -1 Dex, +8 natural, -1 size)
hp 172 (15d8+105)
Fort +16, Ref +4, Will +9;
Defensive Abilities rock catching; Immune fire;
Weaknesses vulnerability to cold

OFFENSE

Speed 40 ft. (30 ft. in armor)
Melee greatsword +23/+18/+13 (3d6+18) or 2 slams +22 (1d8+12)
Ranged rock +10 (1d8+18 plus 1d6 fire)
Space 10 ft. Reach 10 ft.
Special Attacks heated rock, rock throwing (120 ft.)

STATISTICS

Str 35, Dex 9, Con 25, Int 10, Wis 14, Cha 10;
Base Atk 11; CMB 24; CMD 33
Feats Cleave, Great Cleave, Improved Overrun, Improved Sunder, Iron Will, Martial Weapon Proficiency (greatsword), Power Attack, Weapon Focus (greatsword)
Skills Climb +16, Craft (any one) +8, Intimidate +11, Perception +14
Languages Common, Giant

SPECIAL ABILITIES

Heated Rock (Su)
Fire giants transfer the heat of their bodies to rocks as part of an attack action when they throw rocks. A heated rock deals 1d6 points of additional fire damage on a hit.



FIRE-INFUSED DIRE TIGER, AUGMENTED SUMMONING
N Large animal
Init +6; Senses darkvision 60 ft., low-light vision, scent; Perception +12

DEFENSE

AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, -1 size)
hp 133 (14d8+70)
Fort +14, Ref +11, Will +5
DR 10/magic; Immune fire
SR 14
Weakness vulnerability to cold

OFFENSE

Speed 70 ft.
Melee 2 claws +20 (2d4+10 plus 1d8 fire plus grab), bite +20 (2d6+10 plus 1d8 fire plus grab/19-20)
Space 10 ft. Reach 5 ft.
Special Attacks pounce, rake (2 claws +20, 2d4+10 plus 1d8 fire)

STATISTICS

Str 31, Dex 15, Con 21, Int 2, Wis 12, Cha 10;
Base Atk +10; CMB +21 (+25 grapple); CMD 33
Feats Improved Critical (bite), Improved Initiative, Run, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (bite, claw)
Skills Acrobatics +6, Perception +12, Stealth +15 (+23 in tall grass), Swim +15; Racial Modifiers +4 Acrobatics, +4 Stealth (+8 in tall grass)



FIRE-INFUSED DIRE LION, AUGMENTED SUMMONING
N Large animal
Init +6; Senses darkvision 60 ft.; low-light vision, scent; Perception +11

DEFENSE

AC 15, touch 11, flat-footed 13 (+2 Dex, +4 natural, -1 size)
hp 76 (8d8+40)
Fort +11, Ref +8, Will +3;
DR 5/magic; Immune fire
SR 11
Weakness vulnerability to cold

OFFENSE

Speed 70 ft.
Melee bite +14 (1d8+9 plus 1d6 fire plus grab), 2 claws +15 (1d6+9 plus 1d6 fire)
Space 10 ft. Reach 5 ft.
Special Attacks pounce, rake (2 claws +15, 1d6+9 plus 1d6 fire)

STATISTICS

Str 29, Dex 15, Con 21, Int 2, Wis 12, Cha 10;
Base Atk +6; CMB +16 (+20 grapple); CMD 28
Feats Improved Initiative, Run, Skill Focus (Perception), Weapon Focus (claw)
Skills Acrobatics +11, Perception +11, Stealth +7 (+11 in undergrowth); Racial Modifiers +4 Acrobatics, +4 Stealth (+8 in undergrowth)



CYCLOPS AUGMENTED SUMMONING
NE Large humanoid (giant)
Init -1; Senses low-light vision; Perception +11

DEFENSE

AC 19, touch 8, flat-footed 19 (+4 armor, -1 Dex, +7 natural, -1 size)
hp 85 (10d8+40)
Fort +11, Ref +2, Will +4
Defensive Abilities ferocity;

OFFENSE

Speed 30 ft.
Melee greataxe +13/+8 (3d6+10/x3)
Ranged heavy crossbow +5 (2d8/19-20)
Space 10 ft. Reach 10 ft.

STATISTICS

Str 25, Dex 8, Con 19, Int 10, Wis 13, Cha 8;
Base Atk +7; CMB 15; CMD 24
Feats Alertness, Cleave, Great Cleave, Improved Bull Rush, Power Attack
Skills Intimidate +9, Perception +11, Profession (soothsayer) +10 Sense Motive +5, Survival +6; Racial Modifiers +8 Perception
Languages Common, Cyclops, Giant
SQ flash of insight
Equipment hide armor, Large greataxe, Large heavy crossbow

SPECIAL ABILITIES

Flash of Insight (Su)
Once per day as an immediate action, a cyclops can peer into an occluded visual spectrum of possible futures, gaining insight that allows it to select the exact result of one die roll before the roll is made. This effect can alter an action taken by the cyclops only, and cannot be applied to the rolls of others.



FIRE-INFUSED TIGER, AUGMENTED SUMMONING
N Large animal
Init +6; Senses darkvision 60 ft.; low-light vision, scent; Perception +8

DEFENSE

AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, -1 size)
hp 57 (6d8+30)
Fort +10, Ref +7, Will +3;
DR 5/magic; Immune fire
SR 10
Weakness vulnerability to cold

OFFENSE

Speed 70 ft.
Melee 2 claws +12 (1d8+8 plus 1d6 fire plus grab), bite +11 (2d6+8 plus 1d6 fire plus grab)
Space 10 ft. Reach 5 ft.
Special Attacks pounce, rake (2 claws +12, 1d8+8 plus 1d6 fire)

STATISTICS

Str 27, Dex 15, Con 21, Int 2, Wis 12, Cha 6;
Base Atk +4; CMB +13 (+17 grapple); CMD 25
Feats Improved Initiative, Skill Focus (Perception), Weapon Focus (claw)
Skills Acrobatics +10, Perception +8, Stealth +7 (+11 in areas of tall grass), Swim +13; Racial Modifiers +4 Acrobatics, +4 Stealth (+8 in tall grass)



FIRE-INFUSED LEOPARD, AUGMENTED SUMMONING
N Medium animal
Init +4; Senses darkvision 60 ft., low-light vision, scent; Perception +5

DEFENSE

AC 15, touch 14, flat-footed 11 (+4 Dex, +1 natural)
hp 25 (3d8+12)
Fort +7, Ref +7, Will +2;
Immune fire
SR 7
Weakness vulnerability to cold

OFFENSE

Speed 60 ft., climb 50 ft.
Melee bite +8 (1d6+5 plus 1d4 fire plus grab), 2 claws +8 (1d3+5 plus 1d4 fire)
Space 5 ft. Reach 5 ft.
Special Attacks pounce, rake (2 claws +8, 1d3+5 plus 1d4 fire)

STATISTICS

Str 20, Dex 19, Con 19, Int 2, Wis 13, Cha 6;
Base Atk +2; CMB +7 (+11 grapple); CMD 21
Feats Skill Focus (Stealth), Weapon Finesse
Skills Acrobatics +8, Climb +13, Perception +5, Stealth +11 (+15 in undergrowth); Racial Modifiers +4 on Stealth in undergrowth



FIRE-INFUSED HYENA, AUGMENTED SUMMONING
N Medium animal
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +8

DEFENSE

AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 17 (2d8+8)
Fort +7, Ref +5, Will +1;
Immune fire
SR 6
Weakness vulnerability to cold

OFFENSE

Speed 80 ft.
Melee bite +5 (1d6+6 plus 1d4 fire plus trip)
Space 5 ft. Reach 5 ft.

STATISTICS

Str 18, Dex 15, Con 19, Int 2, Wis 13, Cha 6;
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Skill Focus (Perception)
Skills Perception +8, Stealth +6 (+10 in tall grass); Racial Modifiers +4 Stealth in tall grass








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