Rządy Zimy - statystyki


WĘŻYMORD 
Male half-orc Fighter 9 (Two-Handed Fighter)
CN Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +4


DEFENSE


AC 23, touch 12, flat-footed 22 (+10 armor, +1 dex, +1 deflection, +1 natural)
hp 92 (9d10+34)
Fort +9, Ref +6, Will +8
Resist cold 5, sonic 5
Defensive abilities orc ferocity


OFFENSE


Spd 20 ft.
Melee +1 greataxe  +21/+16 (1d12+19/19-20/x3)                    power attack +21/+13 (1d12+28/19-20/x3)
Melee two-handed +1 ghost touch longsword +17/+12 (1d8+15/x3) power attack +17/+9 (1d8+24/x3)
Melee two-handed mwk adamantine warhammer +17/+12 (1d8+14/x3)  power attack +17/+9 (1d8+23/x3)
Melee one-handed +1 ghost touch longsword +17/+12 (1d8+8/x3)     power attack +17/+9 (1d8+14/x3)
Melee one-handed mwk adamantine warhammer +17/+12 (1d8+7/x3)  power attack +17/+9 (1d8+13/x3)
Ranged composite longbow +12/+7 (1d8+5/x3)
Special Attacks backswing, overhand chop, shattering strike +2


STATISTICS


Str 24, Dex 14, Con 14, Int 8, Wis 14, Cha 10
Base Atk +9, CMB +16 (+20 sunder, +25 sunder with his axe) CMD 29 (33 vs. sunder)
Feats Combat Reflex, Furious Focus*, Greater Weapon Focus (greataxe), Improved Critical (greataxe), Improved Sunder, Iron Will, Power Attack, Toughness, Weapon Focus (greataxe), Weapon Specialization (greataxe)
Skills Climb +6, Intimidate +6, Perception +3, Profession (farmer) +6, Ride +1, Survival +13, Swim +5
Languages Common
Gear composite longbow (+4 Str) with 20 arrows, +1 flaming arows (11), +1 ghost touch longsword, adamantine warhammer, +1 greataxe, dagger, +1 full plate armor, rations (10 days), waterskin, traveler's outfit, backpack, bedroll, torch (2), flint and steel, rope (30 feet), 870 gp, steadfast gut-stone (already swollen), sharpener, alchemist fire (2), snowshoes of northern pursuit, thunderstone, three-people tent, belt of strength +2, bag of holding, ushanka of the northlands, amulet of natural armor +1, ring of protection +1, cloak of resistance +1, potion of cure light wounds (2),  potion of cure moderate wounds (2), oil of protection from evil, potion of enlarge person, oil of magic weapon (2), potion of feather step (2), potion of fly, potion of barkskin (2), potion of gaseous form.



TATIANA XARELTO
Female human Witch 9
CN Medium humanoid (human)
Init +8; Senses Perception +11


DEFENSE


AC 20, touch 16, flat-footed 16 (+4 armor, +4 dex, +2 deflection)
hp 64 (9d6+26)
Fort +6, Ref +9, Will +10


OFFENSE


Speed 30 ft.
Melee dagger +3 (1d4-1/19-20)
Ranged touch attack +8 (as the spell)
Special Attacks hexes ([DC 19] cackle, cauldron, evil eye [-4, 9 rounds], flight [feather fall at will, levitate 1/day, fly 9 minutes/day] misfortune [2 rounds], slumber [9 rounds])
Witch Spells Prepared (CL 9th; concentration +14)
5th— baleful polymorph (DC 20), persistent feeblemind (DC 21)
4th—black tentacles, confusion (DC 20), enervation
3rd—dispel magic, haste, suggestion (DC 19), stinking cloud (DC 18)
2nd—blindness/deafness (DC 17), glitterdust (DC 17), silence (DC 17), vomit swarm, web (DC 17)
1st—burning hands (DC 16), command (DC 17), cure light wounds, enlarge person, identify, mage armor
0 (at will)—detect magic, presidigitation, read magic, stabilize
 Patron Time


STATISTICS


Str 8, Dex 19, Con 12, Int 20, Wis 10, Cha 16
Base Atk +4, CMB +3 CMD 19
Feats Accursed Hex*, AlertnessB, Brew PotionB, Extra Hex*, Improved Initiative, Spell Focus (enchantment), Spell Penetration, Toughness
Skills Craft (alchemy) +16, Fly +8, Heal +4, Intimidate +14, Knowledge (arcana) +16, Knowledge (nature) +16, Knowledge (planes) +16, Linguistics +9, Perception +11, Spellcraft +17, Use Magic Device +15
Languages Bokongo, Common, Draconic, Graevorn, Old Gods, Sylvan
SQ witch's familiar (porcupine [as hedgehog])
Gear cloak of resistance +2, ring of protection +2, potion of bear's endurance, potion of nondetection,  scroll of continual flame,  scroll of invisibility sphere, scroll of phantom steed, cookbook of arcane augmentation, bottled yeti fur, rations (3 days), waterskin, backpack, winter cloak
Familiar Spells Stored: 0— all; 1st— burning hands, command, cure light wounds, enlarge person, identify, ill omen, mage armor, obscuring mist, ventriloquism; 2nd— alter self, blindness/deafness, delay poison, glitterdust, hold person, silence, vomit swarm, web; 3rd— bestow curse, dispel magic, haste, remove blindness/deafness , remove curse, suggestion, stinking cloud, tongues; 4th— black tentacles, charm monster, confusion, enervation, scrying, threefold aspect.; 5th—baleful polymorph, feeblemind.










Brak komentarzy:

Prześlij komentarz