piątek, 13 września 2013

Serpent Arrow

School transmutation
Level sorcerer/wizard 3
CASTING
Casting Time: 1 standard action
Components: V, S, M, 
EFFECT
Range: Close (25 ft. + 5 ft./2 levels)
Target: Up to eight projectiles, all of which must be within 40 ft. of each other at the time of casting; see text
Duration: Up to 10 min./level; see text
Saving Throw: None
Spell Resistance: No

DESCRIPTION
You transform wooden arrows, darts, or twigs into Tiny vipers. These missiles remain rigid and harmless until fired or hurled.
They automatically bite any creature they hit, each dealing 1 point of damage plus poison (injury; save Fort DC 11; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save).
The missiles remain in snake form for the duration of the spell, fighting the creatures they initially struck using their normal attack bonus.
If a missile misses its target, or the target originally struck moves out of reach, the snake moves to attack the nearest creature other than you.
If a target falls dead and no others are in range, the spell ends even if its duration has not run out.
When the spell expires, the vipers melt away, leaving nothing behind.
Material Components: Up to eight wooden arrows, darts, or straight twigs, plus a scale from any sort of snake.



ARROW SNAKE
N Tiny animal
Init +3; Senses low-light vision, scent; Perception +9
DEFENSE
AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 3 (1d8–1)
Fort +1, Ref +5, Will +1
OFFENSE
Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +5 (1d2–2 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 4, Dex 17, Con 8, Int 1, Wis 13, Cha 2
Base Atk +0; CMB +1; CMD 8 (can't be tripped)
Feats Weapon Finesse
Skills Climb +11, Perception +9, Stealth +15, Swim +11; Racial Modifiers +4 Perception, +4 Stealth
SPECIAL ABILITIES
Poison (Ex)
Bite—injury; save Fort DC 11; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.

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