AKTUALNA WERSJA ZNAJDUJE SIĘ W ZAKŁADCE ŚWIAT I BOGOWIE!
DESERT DOMAIN
Granted Powers:
Dessicating touch (Sp): You can drain body fluids from your enemy with a melee touch attack. This attack deals 1d6 points of nonlethal damage +1 point for every two cleric levels you possess. Inn addition, the target is fatigued for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Sandstorm (Sp): At 8th level, once per day you can unleash the fury of the desert and create a fiery sandstorm.This power acts as ice storm, except it deals 3d6 points of piercing damage and 2d6 points of fire damage and obscures all sight, including darkvision, beyond 5 feet (creatures within 5 feet has concealment).
Domain Spells: 1st—endure elements, 2nd—soften earth and stone* (create loose sand and dirt), 3rd—slow, 4th—hallucinatory terrain, 5th—wall of fire, 6th—waves of fatigue, 7th—sunbeam, 8th—horrid wilting, 9th—sunburst.
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poniedziałek, 9 września 2013
środa, 31 lipca 2013
Swamp Domain - aktualizacja
SWAMP DOMAIN
Granted Powers:
Sticky Goo (Sp): When you use this ability, make a ranged touch attack roll targeting any foe within 30 feet. If you hit, an enemy is entangled for 1 round. You can use this power a number of times per day equal to 3 + your Wisdom modifier.
Swamp Adaptation (Ex): At 6th level, you suffers no penalty to speed or on Acrobatics or Stealth checks in bogs, marsh, swamp and similar terrains. At 12 level, you gain the amphibious trait and a swim speed of 30 feet. At 20th level, this improves to swim speed of 60 feet and you gain blindsight 30 feet.
Domain Spells: 1st—obscuring mist, 2nd—soften earth and stone, 3rd—water walk, 4th—black tentacles, 5th—transmutate rock to mud, 6th—cloudkill, 7th—control water, 8th—horrid wilting, 9th—shambler.
Granted Powers:
Sticky Goo (Sp): When you use this ability, make a ranged touch attack roll targeting any foe within 30 feet. If you hit, an enemy is entangled for 1 round. You can use this power a number of times per day equal to 3 + your Wisdom modifier.
Swamp Adaptation (Ex): At 6th level, you suffers no penalty to speed or on Acrobatics or Stealth checks in bogs, marsh, swamp and similar terrains. At 12 level, you gain the amphibious trait and a swim speed of 30 feet. At 20th level, this improves to swim speed of 60 feet and you gain blindsight 30 feet.
Domain Spells: 1st—obscuring mist, 2nd—soften earth and stone, 3rd—water walk, 4th—black tentacles, 5th—transmutate rock to mud, 6th—cloudkill, 7th—control water, 8th—horrid wilting, 9th—shambler.
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